Friday, May 28, 2010

Jessica Hirsch: Project 5


Project 5

Tutorials: As always, all of the online resources and tutorials were very helpful. They made it a lot easier for me to complete this project - along with all the work we did on buttons and action script in class.

How I completed this project:

Movie Clip: The movie clip I included was for the stop button's over state. I chose to insert a Motion Tween and change the alpha of the button so when you'd mouse over the button, it would flash at you.

Stop Button: I decided to make a simple looking button to kinda match the simplistic design of the play button from the common library. My stop button has different states.
  • Up State: 100% Alpha
  • Over State: Alpha movie clip (mentioned above) and a Ping Pong ball sound from the Common Library. I chose this sound because it was the least obnoxious one I could find, lol.
  • Down State: Adjusted the color of the button to white from red.
  • Hit State: I'm not sure if it's possible to change this, since it seems to be a layer reserved for the hit box. I changed the color of the hit box to make it easier for me to see if that counts. :)
Play Button: This was the button I chose from the Common Library. I changed the color of the button from the library version. It was originally light blue. I also added text and changed the color of the triangle play icon. This button has four layers.
  • Text
  • Center Circle Outline
  • Center Circle
  • Outer Circle
Action Scripting: I included the action scripting requirements in the ActionScripting layer. I checked my code and have no compiler errors. Also, I was able to use the buttons to play, stop, and visit the class blog as intended. I noticed that my SteamIK coming out of the geyser is not affected by the stop(); action scripting that I included to stop the movie on the first frame. Is this because the animation for the steam isn't in the main timeline, but inside the symbol itself? (I hope so, otherwise I have no clue how to adjust that!)

Thanks!

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