Drawing Objects:
This time, I tried to be more prepared and save time during the (sometimes frustrating) animation process. I had all of my assets drawn and ready to go. I practiced with the Bezier curves on my clouds and on the custom easing in the Motion Editor for the nested animations.
Symbols:
I created all new symbols and assets for this project, except for the bunny from my last project. I broke him apart and renamed him “Rabbit”.
Frame-by-Frame Animations:
1-Side View Pig: In order to make the pig look like he was eating like a spaz, I used Frame-by-Frame on him.
2-Chick Pecking Feed: The chick’s head is animated using Frame-by-Frame animation.
Classic Tween:
The sun at the beginning uses a classic tween. I felt it was a very simple animation and the classic tween was the best choice. All it had to do was move in a straight line without modifying the color, skew, etc.
Motion Tweens:
Tween#1: Bee in the pig pen.
Color Effect: Adjusted the alpha on the motion path.
Ease: Start and Stop (Medium)
Tween#2: Chewing Cow
Intended Result: I wanted a custom animation to make it look like the cow’s jaw was moving in a circular motion.
Tween#3: Chicks
Motion Preset: Created my own motion preset so it would look like the chicks were doing little bounces on their motion path.
Tween#4: Polaroid Picture Layers
Intended Result: I wanted it to look like I snapped a picture, then the picture shows up on the kitchen table. Once the Polaroid shows up, the actual picture fades in like a real Polaroid. I’m very happy with how this part of the project turned out.
Nested Animations:
Both the bunny and the sheep that bounce across the screen are using the nested animation that we learned in class with the stars.
Bone Tool:
I used the bone tool to animate the horses’ tails in the stable. I had to change them from a symbol to a shape in order for it to work.
No comments:
Post a Comment