Sunday, June 6, 2010

Darin ~ Final



Link Here


Drawing tools: Pen tool, poly/star, brush tool, spray brush, fill bucket, I used the Bezier to pull things. I used the rectangle and the oval tools.

Kuler:

I used more bitmaps traced and hand picked colors. I’m not into the Kuler colors so much yet. I know how to use the color schemes but they don’t work for my projects yet.

Tweens:

I applied classic tweens on my 3 waves. Alpha on the waves 84%, 85% 87% there is easing of simple slow. They are all movie clips. The sun is a motion tween.

In the Motion Editor I selected the advanced color and used the percentages from the top when the sun moves down to the end. When the sun is set it is set to red; 100%, red offset 66.9%, green 69.4%, green offset -41%, blue-50%, blue offset -8%, alpha 100%, alpha offset 116%, You get the idea I did a lot of in between settings this is a fun setting to play with.

The Spinning star in scene 2 is from page 259 what we did on class one time it is a classic tween. I copied and pasted the frames over and over to extend the time to the end of the scene. Background in Scene-5 is my shape tween, the gradient RGB 96 142 220, with a subtle change to the sky at sunset. I changed the sunset landscape with the gradient transform tool. Motion tweens: love dragons, painted dragon, fishy, sunset, ship. Some have slow easing.

IKs: The tropical tree forest and I adjusted the tint from the original nested symbol. I learned how to nest a IK mc after it is created through one of the tutorials.I drew the trunk of the tree with the pen tool, and painted the leaves with the brush then filled in the leaves with the fill bucket. I sprayed these trees in with the spray Brush tool. I unselected rotate symbol as trees usually grow up. I
Set scale width 71% height 76%. After they were on stage I selected the brightness to a darker gradient. I used the free transform tool to adjust size and placement.Kept random scaling. Neat effect. My tree is a little too snappy on one side of the movement. I have a crab with just the claw moving. What a pain it was to try and get this thing to move any part. I gave up and accept just the claw....

Symbols: New symbols are many. The new stars, sun, treasure chest, fishy, love dragons, waves, dragon egg, a background.

Sound: Two egg buttons have sound. There is flapping wings sounds in several scenes. A sea sound in the last scene.

Buttons: Three new buttons. I used photo shop to get the images in one button. I changed the over and down and states in both egg buttons . The one with the dragon hatch-lings is a movie clip in the over state with alpha. The yellow egg button just changes the text i.e. what it has to say. The link button has text that change in all three states and color of text changes.

Action Script:

I used the same script we learned in class and I applied to project 5.

What worked well: The use of bitmaps for backgrounds with tracing and altering the image. Using Photoshop to clip out images are very useful as I did not have a lot of time to draw this time. I think when I have learned illustrator and PhotoShop better; drawing will be less tedious and more fun. The twinkling stars are graphics and a movie clip that I sprayed on the stage and allowed random scaling and rotation. I altered them with non sparkling stars, I could have used alpha for more depth on some to, next time. I sprayed them on though-out the time-line.

What was challenging: I set up key frames for sound but had a difficult time seeing it run exactly where I wanted it to end in the time-line. I edited them all slightly in SoundBooth clipped them where and how I wanted the sound to play. Scenes 2 though 4 have the wing sound of the dragons. The placement was correct however it ran though to scene 5. I worked around that a bit and at least got the sound off the final scene so I could get water sound where I wanted it without the flapping. I wanted to change my action script more (like how you did yours Eric) but no time left, maybe later.

Bonus: Getting the idea of flow throughout many scenes in the same time-line.

KenAvdeef_flash_final

KenAvdeef_flash_final2



1. My storyboard is KenAvdeef_flash final2.pdf
2. I used various drawing tools to make the background, the barn, fence, cloud pond and the Sun.
( drawing tool, rectangle tool, oval tool, and the line tool )
3. My five tweens are:
1. The Sun a classic tween
2. The cloud a shape tween
3. The bird a motion tween with a simple medium slow ease.
4. The duck in the pond a motion tween with a skew to chage direction.
5. The tractor a motion tween with a simple slow ease and a saturation change a green tractor to purple.
4. I have two armatures:
1. My horse has a shape Inverse Kinematics for the tail wagging.
2. The farmer has a symbol Inverse Kinematics is used for the arm and pitch fork movement.
5. Movie clip and graphic symbols
1. I turned the barn into a graphic symbol.
2. I turned the duck into a graphic symbol.
3. I turned the tractor into a graphic symbol.
4. I turned the horse into a graphic symbol.
5. I turned the farmer into a graphic symbol.
6. I used a helocopter for the tractor sound.
7. I created two buttons for the play and stop buttons with different sounds for the over mode.
8. I used action script for the play and stop commands along with the apple button for the URL.
9. I had a hard time making this project. The most challanging was the IK symbol, gave me the most problems.

Ken Avdeef

Saturday, June 5, 2010

Eric's Final project

This animations shows a simple construction of a diode and a circuit. The point is to show how a diode works. Eventually it will do this, but for now it has the elements required (I think) and I will finish this up on my own time.

I am still fighting with the sound - the green atoms make no sound, and I don't want the mc symbol sound to replay when the whole thing loops. I'll update as I work on this.

Play


Here is the Storyboard. It reads from top to bottom. To the right of the drawings are the explanations of what is happening, in pretty technical language and shorthand, so a bit tough to follow. To the left of the drawings are my planning notes of how to draw the elements. On the far left I list the criteria for the assignment, filling in how each requirement is met.

Drawing tools: fairly obvious use of oval and rectangle. The play button triangle is a poly/star, all the wires are drawn with the pen. The Voltage signal is also with the pen and a bit of bezier pulling. I used the spray can to make the little pinwheel in the buttons' over state. The depletion zone in the middle of the diode uses a gradient fill, but the gradient is really only alpha, not color.

Kuler: I searched for terms like "Semiconductor" and "Voltage" and found some that fit what I was thinking. Some primary values I used: FF2F2B, 597C0D, BFBFBF, EFEFEB.

Tweens: a lot more than 5. All the atoms and the mask that blocks some of them are motion tweened. The "silicon", electrodes that attach to each end of the silicon and the tinting in the silicon are classic tweens. There is easing on all of these: tinting, easing in/out for the moving items... Note that the voltage wave uses a tween with a mask just like we did the heart pulse. I got tired of tweening all the electrons and holes, so some of them stop moving occasionally. Something else to finish up later, but I think it looks pretty good at first glance.

IKs: the wire is a shape tween. I drew it backwards so it would end up nice and straight and then reversed the frames after animating it. The voltage supply connected to the resistor is a shape IK.

Symbols: lots of those (>17 excluding sounds). They are all new. Pretty much everything is a symbol since just about everything is animated (and I don't do shape tweens if I can help it!)

Sound: I tried to add sound but had a lot of trouble making it do what I wanted (play at specific moments). That is easy to do on my main timeline but not when it is attached to an mc symbol. The atoms have a sound as they are shot at the silicon. (I expect to add a lot more (simple) effects later.)

Buttons: three new buttons based on one, which I duplicated and only changed the up state symbol. (this is another place I tried to put sound, and also use a mask layer, but they didn't work right.) Note that stop button is affected by action script.

Action Script: Stops on frame 1 on load, waits for the click event on the play button. In frame 2 action script makes the stop button appear. Script in the last frame loops back to the beginning of the voltage cycle, and I used frame labels instead of frame numbers to direct Flash. The replay button sends back to the "silicon" frame (2) to watch the building sequence again (and avoid the stop in frame 1.) And there is the URL text in the bottom right corner of the stage.

What worked well: most of the drawing and tweening was straight forward (I think it helps that I don't want to make complex details - they would obscure my learning intent). Basic action script works well for me.

What was challenging: I wanted a gradient effect on the silicon tinting, but not spherical or linear. I just didn't see how to do it so didn't fight it. As I mentioned, getting the mc sound to work the way I want is still fighting me. Also trying to figure out some action script to help with this - but I know this is beyond this course. It did get hard to keep track of all my electron tweens so that they would all align, particularly where the animation loops back.

Bonus: I think I got this with my stop button appearing.

Tuesday, June 1, 2010

Orson - Project 5

Link to swf

1. Create two buttons:
    1. One button should have:
    • A Movie Clip for its Over state
    • Please state in on the blog which MC is included


I used the horse MC for the over state.


  1. When you have completed this project, post the following to the Class Blog.
    1. Please discuss how the tutorials may contribute
    2. Discuss how you completed this project

I pretty much made all the buttons the same with the exception of using a movie clip for one of the buttons. They all have four layers. They all change colors. They all have the same sound. I wish I could figure out how to stop the movie clip with the stop button, however. Oh well, it's a start.
-Orson

project 5

my movie!

I used a skull MC for the start button, and a bone for the stop button.
The tutorials were a little draining/not helpful for me on this one. I enjoyed learning this in class, and referred back to my in class projects for help with the button making & action scripting. Instead of using regular buttons, I wanted to turn mine into images that fit with the project. Thanks for watching!

Breanne

KenAvdeef_project5

Project 5
CAS175

1. My project is my dog on the beach wagging his tail and barking with a start and stop button.
2a. I have a button that starts my dog wagging his tail, barks with the crosses swaying in the wind once..
2b. The second button is the stop button, this stop all activity.
3. I added a action script to stop the timeline on the first frame.
4. I added a action script to start and stop the action in the timeline.
5. I added the action script for the URL for the apple web site.
6a. I thought the tutorials were confusing.
6b. I completed this project the same day after class so I wouldn't forget what we had done in class.
Ken Avdeef

Eric's project #5

I made a little game out of my project 4 molecule bouncer. If I did it right I think you should be able to follow the link and figure out what I did:

Play

But here is the summary:

Tutorials: I didn't use any, this project was pretty straight forward for me and the book provided all the help I needed (and it was able to come home with me!)

Two buttons: 0) the bouncing water molecule is a button! It is the same movie clip symbol for all the states (the hit state is just a circle, I made it a little larger to make it a bit easier to hit it. I tried to make each state different, but Flash would roll through each of the button states as it moved around the stage. There must be a way to do this.... 1) so instead the restart button uses the same water molecule MC symbol plus a sound in the OVER state (I also put a STOP sync in the DOWN state.) 2) The link button has 4 layers changing the graphics and text for each state.

Action script: Stops on frame one to display the ~very complex~ instructions. I didn't want to keep reshowing the instructions so I put script in the last frame to cycle back to frame 2; but it doesn't work the way I want if you are towards the end of the timeline (need to work on my action script logic.) OVER on the water button stops play, CLICK on the reset button starts up again. I also added some script to advance to an apparently random frame (part of my logic problem.) I have already discussed the link button.